Saturday, September 1, 2012

Season 4, Episodes 9-11



Episode 9: Bentham Hall Revisited
Wiltshire, 1923. Lady Penelope takes a welcome break from the Great Game (not to mention the London season) in a stately Edwardian mansion. What could possibly go wrong? A tale of family secrets, social barriers, failed expectations and sinister forces from below.
  
Episode 10: Revenge of the Lloigor
 A desperate call from Excalibur brings Lady Penelope back to 22nd century Britannia, to defend the realm of King Arthur II against the Lloigor and their minions – and finally face the Black Druid in an earth-shattering battle of raw power at the heart of Stonehenge.

Episode 11: Avalon
As the conclusion of the Great Game draws near, Lady Penelope’s Odyssey celebrates its 50th episode (yes!) with the birth of Avalon, a new world of hope and possibility, shaped by the power of quantum mathematics - and a haven for the last Time Lords in the universe.

Wednesday, July 11, 2012

Season 4, Episodes 6-8

Episode 6: Full Circle
The Cardiff Rift, Torchwood, the Time Agency, Jack Harkness and the Last Time War – all pieces of the great temporal conundrum finally fall into place as the fates of the Doctor and Lady Penelope come full circle. Oh, and Lady Penelope dies, too. Long live the Time Lady!

Episode 7: Hesperis
Following her recent regeneration, Penelope takes some time off on the peaceful and serene world of Hesperis – a place of simple harmony and contemplative tranquility… or is it? What secrets lie hidden beneath the surface of Hesperis – or buried in its not-so-ancient past?

Episode 8: Of Truth and Time
In the wake of a star whale, Penelope discovers two of the best-kept secrets of the universe, but that’s only the beginning of the tale - a tale of memories and mathematics, of truth and time, of things past, present and parallel. Featuring Ada Lovelace and Mary Shelley.  

Tuesday, May 1, 2012

Graphic Novels Review (Part 1)

For quite some time now, I’ve been wanting to review the wonderful Eighth Doctor graphic novels / comic book adventures available from Panini Books and originally published in Doctor Who Magazine (DWM) during what we might call the “second great hiatus” i.e. during the continuity void between the 1996 TV movie starring Paul McGann as the Eighth Doctor and the relaunch of the TV show with Christopher Eccleston as the Ninth Doctor in 2005.

Panini has published many very good comic book material from the pages of DWM featuring other incarnations of the Doctor - but the ones with the Eighth Doctor are really a cut above the rest, probably because the writers were no longer hindered by the continuity of the then-defunct TV show and could thereby let their imagination and creativity run wild. The Eighth Doctor, with his dashing, adventurous yet compassionate personality, also works particularly well as a comic book hero, especially in the more epic storylines. Some of these stories are absolute must-reads for any DW enthusiast – and even more for DWAITAS gamemasters looking for all sorts of wild, weird and beautiful ideas for characters, plots, aliens, threats and even whole campaign arcs.

These stories are collected in four, large-format (slightly bigger than A4) 200+ page volumes named Endgame, The Glorious Dead, Oblivion and The Flood. Each volume contains several different (but often interconnected) stories, most of which are in four or six parts, with the occasional one-shot between two epic, multi-part adventures. The title of each volume comes from one of the multi-part stories. I intend to review each book in a separate post, time permitting and all that.

Since this is an RPG-oriented blog, my reviews will focus more on the stories themselves but it should be noted that the overall quality of the art is very good, with several exceptional passages, and does a very good job of conveying the spirit and atmosphere of the DW universe. The only slightly disappointing bit is that the first two volumes are in black and white, because the stories were originally published that way - don’t get me wrong: I’ve got nothing against B&W art per se but the DW universe, with all its fantastic locations, weird beings and spectacular happenings, really does seem to cry for a full colour treatment. Such is the case in the two other volumes, in which colour is often used to great effect.

So, without further ado, on to the stories themselves – with quite a few SPOILERS (I’ll try to keep these to a minimum but, hey, they’re probably as inevitable as temporal paradoxes).

The first volume, ENDGAME, contains a total of eight stories, including six multi-part ones:

It opens with the eponymous story, Endgame, a 4-part, 29-page adventure which starts in the fictional English small town of Stockbridge and soon moves to another dimension, where the Doctor fights one of his old adversaries, the Celestial Toymaker. It includes quite a lot of surreal, psychedelic effects – including a slightly predictable duel between the Doctor and his own dark half. The most interesting feature in this story is that it introduces the Doctor’s new companion, a young woman named Izzy (short for Isabelle), who starts as a geeky sci-fi fan / UFO spotter but will gradually develop into a truly unique and memorable character over the next stories and volumes. 

Then comes The Keep, a 2-part, 14-page adventure which sets the stage for Fire & Brimstone (see below) but also contains some intriguing concepts (such as an artificial living sun) – as well as interesting references to the nightmarish 51st century of Magnus Greel, the unforgettable villain from Talons of Weng Chian’g.

The third story, Fire & Brimstone, is a 5-part, 37-page epic adventure focusing on the battle between the Doctor and the mysterious time-active faction known as the Threshold, which he has already encountered in a past story (and incarnation), as summarized in a very informative recap article included in the book. The Threshold would make a very interesting antagonist for a series of RPG scenarios – and as a big organization waging war on the Doctor, it is really more imaginative and challenging than the military-styled Church featured in the last season of the TV show.

The fourth story, Tooth & Claw, includes neither Queen Victoria nor werewolves but is set on the private island of a dangerous eccentric with a dark secret. The Doctor and Izzy join a very select gathering of strange and shady characters on a private island, sometime in the 1930s, for a very special auction. From this almost Cluedo-like start, the story quickly evolves into something quite unexpected. That being said, the most interesting feature here is not the plot but a fascinating character: Fey Truscott-Sade, a female (but quite androgynous looking) “art detective” – imagine Raffles’ dandy lesbian sister dressing like Tintin and talking like Oscar Wilde and you won’t be far off. Fey then joins the Doctor and Izzy for their next adventures – and like Izzy herself, she will evolve in a very interesting and unpredictable way, turning into… well, something completely different.

Overall, Izzy and Fey are wonderful examples of how a typical DWAITAS player-character created from a fairly basic or classic template (“slightly lost geeky sci-fi fan from the 1990s” or “androgynous female dilettante from the 1930s”) can evolve or transform (spoilers!) into a truly unique character only after a few adventures in time and space.

The fifth story, The Final Chapter (which is NOT, despite what its title might imply, the last story in the volume) is a 4-part, 28-page story which takes the Doctor, Izzy and Fey to Gallifrey – where they are soon caught up into the usual games of intrigue between rival factions of Time Lord society. While the plot itself is not unforgettable, this story marks a very important threshold in the development of Fey (and, to a lesser extent, Izzy) as complex, unique characters. In RPG terms, this story is the perfect example of what you might call a campaign turning point, resolving some pending story threads while introducing new themes and directions.

The sixth and final story, Wormwood, is a 6-part, 45-page climactic confrontation between the Doctor and the Threshold - and this time, the fight will be to the death. This story does a splendid job of wrapping it all up together, with the appropriate mix of revelations and resolution (and probably a bit of retcon, too). It also includes an “alternative” Ninth Doctor – and a very interesting twist on regeneration. No, I won’t say more because this would really spoil your read. And the icing on the cake is that this “variant” Ninth Doctor does NOT cause any continuity or self-consistency problem with the future appearance of the official Ninth Doctor as played by Christopher Eccleston. There is a very interesting stunt here – and one that would be quite challenging (but not completely impossible) to emulate in RPG terms. If you want to know more, just read the book!

Next review will cover the second volume, THE GLORIOUS DEAD.









Sunday, April 29, 2012

Season 4, Episodes 4-5

Episode 4: The Bothan Gambit
Penelope takes her new travelling companion to the 25th century to visit some old friends and get involved in a game of intrigue and deceit which will lay (or destroy) the foundations of the first Great and Bountiful Human Empire. Featuring the unforgettable Pirate Jenny.

Episode 5: Masquerade of the Moon
What if the Sun King had become the Moon King? From 1682 Versailles to 1652 Paris, Lady Penelope ensures that the fate of Louis XIV follows its correct path, with the help of Aramis and Cyrano de Bergerac. Can the Musketeers of Time save history from the Mad Meddler?

Sunday, April 15, 2012

Season 4, Episodes 1-3

So, we got our fourth season started! This new season of Lady Penelope’s Odyssey is called “the Great Game”; its most important events will be directly tied to the ongoing cosmic struggle between the Black Guardian (Chaos) and the White Guardian (Order) – a conflict which was made evident during the last episodes of the previous season; following various events of cosmic magnitude such as the destruction of Gallifrey, the Judgement of the Doctor and the reboot of the so-called Web of Time, the rules of the Great Game were slightly altered – and the agents of Equilibrium (a concept embodied by the Azure Guardian) must now keep things in check, in order to preserve the history and balance of the various continuums. The main organizing force behind these “agents of Balance” is none other than the Doctor, now in his final incarnation; his TARDIS has become a cross-time haven for all temporal adventurers of good will; he has become a true “Doctor of Time”, since his mission is now to diagnose, anticipate and heal the wounds and illnesses of Time itself. All this leaves Lady Penelope as the only roving / adventuring Time Lady – and in this fourth season, she will have to make tough choices about her own role in the grand scheme of things – or, as some prefer to call it, the Great Game.

So far, we’ve played the first three episodes:

Episode 1: Lord of Misrule

Back in Lord Christopher Marlowe’s alternate continuum, Lady Penelope finds herself locked in a deadly battle of wits against a mysterious time meddler known as Duke Prospero, to save a world where Shakespeare’s play was never written from the Tempest of the Sirens of Time.

Episode 2: Raiders of the Fallen Star

Siberia, 1920: the height of the Russian civil war. Can Lady Penelope and Edward Wilberforce uncover the secret of the 1908 Tunguska Event before the Mad Baron destroys History as we know it? A tale of warlords and exiles – with some Rutans and Sontarans, too.

Episode 3: Hearts & Minds

When she chose to salvage Countess Katia Kazakovna from the turmoil of history, Lady Penelope knew she would have to accept the responsibility and the consequences of this decision – and so did the Black Guardian. The Great Game has just entered a new phase…

See you soon for the next update!

Sunday, January 1, 2012

Season 3, Episodes 10-13

We've just finished playing the two-part finale of the Web of Time, the third season of Lady Penelope's Odyssey - so here are the blurbs of our last four episodes.

Episode 10: Merry Christmas, Mr Cromwell

A desperate prayer sent through space and time reaches Lady Penelope’s TARDIS, bringing her to London, on the 23rd of December 1654. Will she succeed in bringing the spirit of the season to England’s Lord Protector, Oliver Cromwell – the man who banned Christmas?

Episode 11: The Shadow Over Shanghai

Shanghai, on New Year’s Eve 1920. As a new decade dawns, Penelope joins forces with Jack Harkness and Edward Wilberforce to save the young century from a fiendish conspiracy. But time is running out – can our heroes save history before the clock strikes midnight?

Episode 12: Judgement Day

After outwitting the Black Guardian and saving everyone at Torchwood 3, Lady Penelope is finally reunited with the Doctor, who stands accused in a trial of cosmic magnitude. Featuring Captain Jack Harkness, the Valeyard and no less than four Guardians of Time.

Episode 13: Ever After

Can Lady Penelope help the Last Doctor to come to terms with some of his more painful memories – and accept his ultimate role as Warden of the Web of Time? For this, she will need all the help she can get – including that of the Doctor’s lifelong companion, his TARDIS.

Thursday, October 27, 2011

Season 3, Episodes 7-9

As we are entering the second half of Lady Penelope's Odyssey's third season ("The Web of Time"), here are the blurbs of the three latest episodes we've played:

Episode 7: No Man’s Land

July 1916, the Green Fields of France – aka Hell on Earth. Lady Penelope must, once again, juggle with Time, history and her own decisions. Featuring Captain Jack Harkness, the Man Who Wouldn’t Die, and introducing Lt Edward Wilberforce, the Man Who Should Have Died.

Episode 8: Temporal Power

They have erased the Time Agency out of history. They are the watchers, sentinels and regulators of the Web of Time. They call themselves the Time Authority – and they want a word or two with the last Time Lords (and Lady) of the universe.

Episode 9: Deus Ex Machina

Lady Penelope, Mortimus and the Doctor finally get to meet the Higher Power behind the Time Authority – an old foe with a new face, a new name and a new plan for the universe. Can Merlin’s daughter defeat the Ghost in the Machine before it becomes God?