I've just posted an updated and augmented version of the TEMPORAL TOYBOX, my compilation of house rules and variants for the Doctor Who RPG.
This "third edition" features updated or refined versions of the earlier contents (stuff on skills, story points, combat, fear factor etc.), a more developed version of my recent variant chase system, plus a few new tidbits here and there (such as stuff on psychic combat, resistance rolls etc.). Enjoy!
This "third edition" features updated or refined versions of the earlier contents (stuff on skills, story points, combat, fear factor etc.), a more developed version of my recent variant chase system, plus a few new tidbits here and there (such as stuff on psychic combat, resistance rolls etc.). Enjoy!
Do you have rules for 'leveling' characters? Its a sticking point with my players.
ReplyDeleteAw, sorry for not replying earlier. Well, in my campaigns, I do not use any special rules for character advancement: once in a while, we update the character with 1 or 2 extra skill points (usually between seasons) - and we update the Traits list whenever it seems necessary
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