Another diptych-of-sorts, with two different episodes set in 1911...
Episode 13: The Trouble with Jack
1911. Once
again, Penelope takes a holiday in her beloved Weston-super-Mare, savouring the
last days of summer. No alien invasion to fend off, no monstrous entities to
battle, no eerie mysteries to investigate – just the sea, glorious sunsets, the
pleasure of farniente and the quaint
charm of Edwardian friendships. And then Jack Harkness had to show up…
Episode 14: Family Ghosts
Following her
seaside holiday, Lady Penelope reunites with Edwardian psychic detective
Everett Blake, who finds himself at the center of a devious psychic trap
involving a gothic ghost simulacrum, dark family secrets and the terrifying
legacy of Jack the Ripper. Will he become the living instrument of the sleeping
Lloigor waiting in the Shadow Below London?
Notes
Episode 14
saw the return of our “guest-star” Cyrille who plays Everett Blake, a character
who might be described as a somewhat decadent Carnacki. From Everett’s
viewpoint, it was a very personal story, involving many revelations about
Everett’s family and a make-or-break psychic ordeal at the end; it also gave us
the opportunity to expand the character’s background and sow the seed of his
future occasional involvement in the campaign. From Penelope’s perspective,
this story allowed me to retro-weave together various elements from previous
stories – including the “Jack the Ripper” episode from our first season (“The Shadow
Below London”, yes that was years and more than 100 episodes ago!), recurring tidbits
of Torchwood history and stuff from the far more recent “Gaze of the Abyss”
(two episodes ago!).
Having
recurring guest stars in a Doctor Who
campaign is a delightful challenge – but a challenge nonetheless, since it
requires the establishment of what we might call a “secondary continuity” in
order to create a satisfying serial feel for the guest player-character,
without unbalancing (or making things too dependent on) the main continuity of
the campaign. And with a time-travelling RPG, this can become quite tricky.
From past
experience, I’ve found that the easiest way to handle this is to firmly anchor
the guest character in a specific time period to which the time-travelling
character can regularly return. Making the guest character an independent
time-traveller with his own means of temporal transport might seem a good idea
at first but is bound to create a somewhat frustrating imbalance between the
two players – i.e. player A having all the fun and player B’s various temporal
travels remaining mostly unplayed except when they happen to cross the path of
player A’s adventures…
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